Outpost
A quiet border post. Six WASPS walking patrol, two IRONJAWS sat on the caches, four WARDENS ringed around the exit key.
Seven stages · three free · one key out of each
All seven are listed here and all seven are in the briefing inside the game. The first three are free and complete — whole stages, start to finish, with the clock, the supply and the result card. Not slices, and not a trial. The other five are sealed: they are not in this build at all, so there is nothing to unlock and no way in. They ship with the full game.
A quiet border post. Six WASPS walking patrol, two IRONJAWS sat on the caches, four WARDENS ringed around the exit key.
Twice the ground, and three FIRE MONSTERS bricked into their own rings — they see straight out through the slot and fire the moment you cross it. Nothing you carry destroys one.
The key is cut in half and each half has its own red ring. Three siege guns sit caged.
SealedA listening post that hears you coming. Patrols redirect on contact instead of holding their routes.
SealedOpen ground with almost nothing to hide behind. Two FIRE MONSTERS and a spinner sit sealed inside the rings, and the ring is the only thing between you and them.
SealedOne key, four decoys, and the wrong one closes the window early.
SealedEverything the campaign taught you, on ground that gives nothing back.
SealedThis game uses no server and no account. Every stage you clear, every level key you earn, your best times and your settings are written into this browser's storage, on this device only.
Clear your browsing data and all of it is gone for good. Nobody can restore it — not us, not an email to support. You would have to play those stages again to earn the keys again. Private and incognito windows forget everything the moment you close them, and progress never travels between browsers or devices.
Three ad slots on this site: one beside the field, one beside this stage list, one in the manual. None of them is on the field itself — the game runs in its own document that loads no ad code at all.
There is one more, and you choose it: when a run ends you may watch a short ad in exchange for carrying on from where it stopped — full life back if you were shot, five minutes back on the clock if the window closed. It is offered every time a run ends badly, and never when you clear a stage. Declining costs you nothing but the retry you already had.
A countdown, a score and a result card are built to make you start another run straight away. For some people that loop stops being a choice: video game addiction is a recognised condition, and it takes sleep, study, work and relationships with it.
After 30 minutes of play this page stops the field and puts a rest notice on the screen, and again every 30 minutes after that. Please take the break rather than clicking past it. If you cannot stop when you mean to, or playing is costing you sleep, school, work or the people around you, talk to a doctor or someone you trust. No game is worth that.
Four things to know
The game teaches the rest on the field. Nothing here is a spoiler — it is the first ninety seconds of any run.
Two fast taps of Up spends a hide and you drop off every sight line. Rockets already in the air lose their lock. You get three.
Space sends a round at whatever sits in your arc. Yellow takes eight, black takes six doubles, red needs a rocket to break the bond first.
You move the instant you press a direction and reach full stride in under a second — three times the pace of a WASP. Standing still inside a field zone is how the window gets away from you.
Shoot the rotating stone rings for life — the last one standing gives back a rocket. Tents patch you up. IRONJAWS pay rockets when they go down.
Nothing here is downloaded. There are no image files, no sound files, no map data — every stone, ring, patrol and piece of music is generated on your machine as the stage starts, from a single five-character world code. That is why a co-op invite is five characters long: your friend's machine grows the identical quarry from the same number, stone for stone, without a byte of map crossing between you.
Lose a run and you can watch a short ad to carry on from where it stopped: full life back if you were shot, five minutes back on the clock if the window closed. Offered every time a run ends badly, never when you clear a stage, and never required — Retry sits right beside it.
A switch in the top corner of the field puts the whole stage into dark grey and back. It is a switch on the field rather than a setting on a menu, so you can judge a look against the stone you are actually standing on.
This game is built to make you want one more run, and that loop can become genuinely hard to break. A rest notice stops the field after every 30 minutes of play. Take it. If playing is costing you sleep, school, work or the people around you, talk to a doctor or someone you trust.
Progress is saved in this browser only. Clearing your browsing data erases every stage and level key you have earned, permanently.
All seven stages · no advertising · offline
Everything here, plus the five sealed stages, on ground that grows every time. Progress that survives a reload, and not one ad on any screen.
The full game is in the last stretch before release. The two free stages here are the real thing in the meantime — whole stages, start to finish, and they stay free.
Get in touch
TURNSTONES007 · India · turnstones007@gmail.com
Yes. Stream it, record it, upload it — you do not need to ask. Permission is granted here, in writing, to everyone. Put it on YouTube, Twitch, TikTok, Instagram, anywhere you like, and keep the money you make from it. Run ads on the video, take sponsorships, keep your memberships. We will never send a takedown over gameplay footage of this game.
No credit is required, though a link back is always welcome. The only thing we ask is that you do not re-upload the game itself or host a copy of it — the footage is yours, the game is ours.
TURNSTONES 007 is made by TURNSTONES007, a one-person studio in India. The studio owns the game, runs this site and answers this inbox. There is nobody else.
Store links appear on the Full game tab the moment each one opens.
Before you write: progress here is stored in your own browser, not on a server. If you cleared your browsing data, used a private window, or switched browser or device, the stages and level keys are gone and nobody can restore them — not us, not a support address. The only way back is to play those stages again. The privacy page explains why it works this way.
Stage 1 OUTPOST and Stage 2 DEPOT are free here and stay that way. If they ever fail to load, that is a bug, not a paywall. Please tell us.
Site document
Last updated 5 August 2026
This game and this website are made and owned by TURNSTONES007, an independent one-person studio based in India. India is the country of origin for the game and for this site, and it is where any question about either one is answered from. The only way to reach us is turnstones007@gmail.com.
This website collects nothing about you. No accounts, no sign-up, no name, no email, no password, no payment details, no analytics of our own. There is no database behind this site and nowhere for your information to go.
Two things on the page are not ours: the advertising, which Google serves, and the two typefaces, which load from Google Fonts. Both are explained below. Everything else on this page exists to be precise about how little happens here.
Nothing. The two free stages run entirely inside your browser. Your position, your time, the number of guards you eliminated, your result card — all of it is computed on your own machine and none of it leaves it. There is no server keeping score.
There is no account and no save server. Everything the game keeps — stages cleared, level keys, best times, settings — is written into your own browser's storage on this device only.
If you clear your browsing data, that progress is gone and it cannot be recovered by us or by anyone else. You will have to play those stages again to earn the keys again. Private and incognito windows throw it away the moment you close them, and progress made in one browser or on one device never appears in another.
This is a privacy decision, not an oversight: storing nothing on a server is exactly why we hold no data about you. The cost of that is the paragraph above, and you should know it before you spend an evening on Stage 2.
The result card the game draws for you is generated in your browser as an image. We never receive a copy. If you save it or post it, that is you doing it, not us.
This site is paid for by Google AdSense, and that advertising does involve data:
You can turn personalised advertising off in Google's Ads Settings, and opt out of many other networks at aboutads.info/choices and optout.networkadvertising.org. The ads do not disappear; they stop being targeted. The game plays exactly the same either way, and it does not need cookies at all.
Google's own account of how it handles data on sites using its services: policies.google.com/technologies/partner-sites.
The Play Store and App Store versions of TURNSTONES 007 are free and carry advertising, which means those apps also involve an advertising SDK and its own identifiers. The store listing for each app carries its own data-safety disclosure, and that disclosure — not this page — is the authority for what the app does on your phone.
The desktop version is sold through Steam. We do not process that payment and we never see your card, your address or your name. Valve does. When you buy through Steam you are in Steam's privacy policy, not ours, and we receive nothing but a sales figure with no personal information attached to it.
This site is hosted on Cloudflare Pages. Like every web server on earth, Cloudflare logs requests — an IP address, a browser string, which file was asked for. That is ordinary server operation, used to serve the page and to stop abuse. We do not build profiles from it and in practice we never look at it.
The two typefaces load from Google Fonts, which means your browser makes a request to Google's servers and Google sees your IP address in the process. If that bothers you, write to us and we will host the fonts on this site instead — it is a small change and we are happy to make it.
Block or delete cookies whenever you like; the game will not notice. If you use an ad blocker, the page still works and the ad boxes simply stay empty.
If you are in the EEA, the UK or Switzerland, you have rights over personal data held about you — to see it, correct it, delete it, or object to its use. Because we hold none, almost every such request really belongs to Google, and Google's own privacy tools are the fastest route. Write to us anyway if you want help finding the right door.
If you are in California: we do not sell or share personal information, because we do not collect any.
This site is not directed at children under 13, and since we collect nothing, we do not knowingly collect anything from them either. If you believe a child's information reached us somehow, write and we will look into it.
If this page changes, the date at the top changes with it. There is no mailing list, so if the detail matters to you, re-read it now and then.
Anything on this page: turnstones007@gmail.com, or the contact page.
Site document
Last updated 5 August 2026
TURNSTONES 007 is made and owned by TURNSTONES007, an independent one-person studio in India. "We" and "us" on this page mean that studio. Everything below is between you and it, and there is nobody else in the middle except the stores named further down.
TURNSTONES 007 is a one-player field game. It is sold and given away three different ways, and the terms differ by platform. This is the whole arrangement in one place:
So: you pay once on desktop, or you play free with ads on mobile and here. That is the arrangement, and we will not quietly change it on a version you already own.
Play the free stages as much as you like, without an account. Please do not:
The game, its code, artwork, sound, name and logo belong to TURNSTONES007. Playing the free stages is permission to play them, and nothing more.
The result cards the game makes are yours. Post them anywhere you like — that is what they are for. You may also stream or record the game, on any platform, and keep any revenue you make from doing it.
The free stages here do not use a server to store anything. Stages cleared, level keys, best times and settings are written into your own browser's storage, on the one device and the one browser you played in.
Clearing your browsing data, site data or cookies deletes that progress permanently. So does playing in a private or incognito window, and so does switching browser or device. There is no backup anywhere and we cannot restore it — you would need to play those stages again to earn the keys again.
By playing here you accept that risk. If permanent progress matters to you, the paid desktop version keeps its own save file outside the browser.
A run has a countdown, a score and a result card, and it is built to make you want another one immediately. That is the same loop that makes games genuinely habit-forming for some people. Video game addiction is a recognised condition, and it costs people sleep, study, work and relationships.
After 30 minutes of play this site stops the field and puts a rest notice on the screen, and it does it again every 30 minutes after that. Please treat it as the break it is meant to be rather than something to click away.
If you cannot stop when you mean to, if you are hiding how long you play, or if playing is costing you sleep, school, work or the people around you, that is worth taking seriously and worth talking to a doctor or someone you trust about. This game is not worth any of those things.
We take no money on this website. Every purchase happens on Steam, under Valve's terms, and Valve's refund policy is the one that applies. If something goes wrong with a purchase, Steam support will resolve it faster than we can.
This site and the mobile apps are paid for by advertising. We decide where the ad slots sit — never on top of the playfield — but we do not choose the individual ads; Google's network does. If you see something misleading or offensive here, tell us and we will report it, although we cannot remove one advertiser ourselves.
The paid desktop version carries no advertising anywhere.
The free stages are offered as they are. We may change them, add to them, or take them down. We try not to break things, but this is a free browser game and nothing guarantees it will be up at any particular moment.
The free stages are provided "as is", without warranty of any kind. To the fullest extent the law allows, TURNSTONES007 is not liable for any loss arising from your use of this site, including the loss of any saved progress. Nothing here limits liability that cannot legally be limited.
These terms are governed by the laws of India, and the courts of India have jurisdiction over any dispute arising from them.
These terms may change; the date at the top says when they last did. Continuing to use the site after a change means you accept the new version.
Rewarded ad · placeholder
This is a stand-in so the whole loop can be tested before H5 Games Ads is live. A real rewarded ad takes its place the moment ads.rewarded.on is set to true.
Rest notice
The field is stopped. Stand up, look at something further away than this screen, drink some water. Thirty minutes is longer than it felt.
Games like this one can be addictive. If you find you cannot stop when you mean to, or playing is costing you sleep, study, work or the people around you, that is worth talking to a doctor or someone you trust about.
Your progress is safe in this browser — but only in this browser. Clearing your browsing data erases it permanently.